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MUCK Manual Version 1.0
Written for TinyMuck version 2.2 fb5.64 & fb6.0
by Jessy @ FurryMUCK


INTRODUCTION
ABOUT THIS MANUAL

1.0 BASIC COMMANDS AND SETTING UP A CHARACTER
  1.1 Some Definitions and Abbreviations
  1.2 Connecting to the MUCK
  1.3 Getting a Character
  1.4 Basic Commands
    1.4.1 Looking
    1.4.2 Moving
    1.4.3 Talking
    1.4.4 Seeing Who's Around
    1.4.5 Carrying Things
  1.5 Setting Up Your Character
    1.5.1 Describing Yourself
    1.5.2 Setting Your Sex and Species
    1.5.3 Locking Yourself
    1.5.4 Getting a Home
  1.6 Getting Help

2.0 COMMANDS
  2.1 Overview: Dbrefs and Names
  2.1 Overview: Flags
  2.1 Overview: Properties
  2.1 Overview: Lists
    2.1.1 Protected, Restricted, and Wizard Properties
    2.1.2 Messages and Message Properties
    2.1.3 Data Types and Setting Properties
    2.1.4 Triggering from Properties
    2.1.5 Registered Names
    2.1.6 Pattern Matching
    2.1.6 Output Types
    2.1.7 Pronoun and Name Substitutions
  2.2 Overview: Rooms and the Environment Tree
  2.2 Overview: Things
    2.2.1 Droptos
    2.2.2 Looktraps
  2.3 Overview: Exits
  2.3 Overview: Locks
    2.3.1 Bogus Exits
    2.3.2 Unsecured Exits
    2.3.3 Exit Priorities
  2.4 User-Created Commands
  2.5 Flag Reference
  2.6 Server Command Reference
  2.7 User-Created Command Reference

3.0 PROGRAMMING
  3.1 Overview: MPI
    3.1.1 MPI Macros
    3.1.2 MPI Examples
    3.1.3 MPI Reference
  3.2 Overview: MUF
    3.2.1 Mucker Levels
    3.2.2 MUF Libraries
    3.2.3 MUF Macros
    3.2.4 MUF Compiler Directives
    3.2.5 MUF Reference
    3.2.6 MUF Library Reference

4.0 TUTORIALS
  4.1 Using the List Editor
  4.2 Making a Multi-Action
  4.3 Making Puppets
  4.4 Making Vehicles
  4.5 Building Rooms and Areas
     * Creating an Environment Room
     * Creating and Propping Exits
     * Describing Rooms
     * Writing Room Descriptions
  4.6 Archiving Your Belongings

5.0 ADMINISTERING A MUCK
  5.1 Technical Issues
    5.1.1 Selecting a Site
    5.1.2 Compiling the Server
    5.1.3 Setting Up the Database
       * Porting Global Programs
       * Other Porting Considerations
       * Setting System Parameters
       * Editing Server Files
       * Setting Up Guest Characters
       * Making a GoHome Action
       * Using the Realms Wizard System
    5.1.4 Security Concerns
  5.2 Non-technical Issues
    5.2.1 Conceptualizing the World
    5.2.2 Recruiting a Staff
    5.2.3 Sharing Responsibility
    5.2.4 Privacy Issues
    5.2.5 Acceptable Use
    5.2.6 Toading
    5.2.7 Record Keeping
    5.2.8 The Last Word

Appendix A: M* Clients
Appendix B: Sample Acceptable Use Policy and Programming Policy

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