5.1.3 Setting Up the Database
Growing the database into a lively and attractive world is of course an
on-going, never-ending process. When you're just starting out, the
primary concerns are installing the necessary programs and setting up
some kind of organization.
Initial Tidiness:
If you used the minimal database with an eye toward setting aside low
dbrefs for Very Important Players and the like, @create
some things to hold the dbrefs until needed, before you create other
objects.
====================================
@create 2
@create 3
@create 4
@create 5
.
.
.
etc.
====================================
Then, when you want to use a low dbref for a player,
@recycle the appropriate object and immediately
@pcreate.
====================================
> @rec #2
Thank you for recycling.
> @pcreate Agamemnon = bartlegast
Player Agamemnon created as object #2.
====================================
Setting up at least a minimal environment tree now, while things are
manageable, also saves effort later on. Most MUCKs end up
with a storage room for MUFs, a room for new players to
start in, and a guest room. Most also have a central meeting place. Use
whatever structure you like, but something like the following should
work well while you're getting started:
Room #0
|
Main Environment Room
| |
IC Environment Room OOC Environment Room
| |
Village Well |_ Guest Room
|_ Player Start
|_ MUF Vault
(See Section 2.2 for information on parenting rooms.)
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