|
1.11 Artisans' Skills
Artisan skills are a broad, loosely defined class of skills that
relate to making things. They will usually be defined by the RP Staff,
in terms suitable to the theme of the world. On a medieval
MUCK , artisan skills would include things like `Jeweler',
`Armorer', `Swordsmith', etc. On a high-tech world, the meaningful
artisan skills would be vastly different.
In game terms, an artisan skill can be used like any other for
example, a jeweler could +prove his jeweler skill to
convince customers of the quality of his wares but they have an
important additional use as well: artisan skills are the normal
prerequisites for using the +make command to create
objects. The RP Staff may use the +define command to create
new items, materials, weapons, armor, and so forth. Objects may be
defined such that they may be created by characters, provided that the
characters have the necessary tools, materials, and skills. Type
+info objects/<object> to display the tools,
materials, and skills required.
To make an item, simply type +make <item> . If you do
not have the necessary materials or skills, the program will tell you.
Otherwise, you will begin making the object at that time. Any materials
consumed by the process of making the object will be removed from your
inventory at that time. A roll to see if your attempt to make the object
(based on the ability or abilities specified when the object was
defined) will be made later, when the required time for making the
object has passed. (Argo does not keep a program running to
track object creation; instead, all Argo programs check to see
if you have a creation roll or other timed event to run each time you
use an Argo command.) Materials and funds used to make an
object are consumed regardless of whether the attempt to make succeeds
or fails.
Note that the RP Staff is encouraged to +define objects
in such a way that artisan characters can make better and cheaper
objects than the `book' versions.
prev |
toc |
top |
next
|
|