M i n k
The MUCK
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1.0 Player Guide
1.1 Introduction
1.2 About this Manual
1.3 Command Notes
1.4 Overview
1.5 Character Generation
1.5.1 Character Conception
1.5.2 Setting Stat Levels
1.5.3 Character Advantages
1.5.4 Character Disadvantages
1.5.5 Status and Wealth
1.5.6 Character Background
1.5.7 Learning Skills
1.5.8 Equipping Your Character
1.5.9 Character Approval
1.6 Role Playing with
Argo
1.6.1 Using Uncoded Skills
1.6.1.1 +Prove
1.6.1.2 +Roll
1.6.2 Using Coded Skills
1.6.3 Default Skill Levels
1.6.4 Standard Skills
1.7 Combat
1.7.1 Readying Weapons, Shields, and Armor
1.7.2 Initiating Offensive Actions
1.7.3 Setting Defense Modes
1.7.4 Fatigue and Damage
1.7.5 Fencing
1.7.6 Unarmed Combat
1.7.7 Guarding Players and Objects
1.7.8 Combat Advantages
1.7.9 Combat Mechanics
1.7.10 Responding to Combat Events
1.7.11 Using Combat Commands Effectively
1.7.12 Weapons & Armor
1.8 Magic
1.8.1 Standard Spells
1.9 Psionics
1.9.1 Standard Psionic Abilities
1.10 Thieves' Skills
1.11 Artisans' Skills
1.12 Medical Skills
1.13 Rumors and Influence Skills
1.14 The
Argo
Monetary System
1.15 Character Development
1.16 Player Command Summary
2.0 Staff Guide
2.1 Issues
2.2 Installing
Argo
2.3 Appointing Staff
2.4 Creating Realms and IC Areas
2.5 Setting System Parameters
2.6 Building the
Argo
Database
2.6.1 Defining Skills
2.6.2 Defining Spells
2.6.3 Defining Psionic Abilities
2.6.4 Defining Advantages & Disadvantages
2.6.5 Defining Groups
2.6.6 Defining Jobs
2.6.7 Defining Templates
2.6.8 Defining NPCs & Creatures
2.6.9 Defining Objects
2.6.9.1 Defining Weapons
2.6.9.2 Defining Armor and Shields
2.7 Setting up Sources
2.8 Editing the Online Manual
2.9 Approving Characters
2.10 Monitoring Role Play
2.11 Awarding Experience
2.12 Staff Utilities
2.13 Staff Command Summary
3.0 Programmer Guide
3.1
Argo
Programming Overview
3.2 Library Functions
3.3 Program Calls
3.4 Naming Conventions and Variables
3.5 Programming
Argo
Commands
3.6 Programming
Argo
Skills
3.7 Programming
Argo
Spells
4.0
Argo
Modules
4.1
Argo
Security
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