1.7.7 Guarding Players and ObjectsNOTE: The combat system is undergoing revision. This page is outdated.The When you are guarding a player, he or she may not be attacked with melee weapons or in unarmed combat. However, he or she may still be targeted with ranged weapons, spells, or psionic abilities. If you are stunned, you will be unable to guard until the stun wears off. Because a guarded player may not be attacked, the system will not allow you to guard someone who is already guarding something or someone... otherwise, players would be able to create unrealistic, unattackable `guard loops' (Antar is guarding Nim, so Nim can't be attacked, and Nim is guarding Antar, so Antar can't be attacked). Guarded players, can, however, still use combat actions, spells, and
psionic abilites... Fighters, it would be a good idea to
When you are guarding an exit, it cannot be used until you stop guarding it, become stunned, or leave the room. When you are guarding a thing, it cannot be picked up until you stop guarding it, become stunned, or leave the room. However, spells and psionic abilities may still affect it. You can designate specific players for whom the `guarded' provision
does not apply, by typing
Antar and Nim have stealthily made their way into a wing of the castle
inhabited by Vallard's retinue; they hope to be able to spy on them and
pick up useful information. However, they are discovered and attacked by
Reagis and Hengst, two of Vallard's followers. Antar knows he can't beat
both of them in combat, but maybe he can buy Nim some time. He quickly
does `+guard nim', hoping to keep her safe long enough for her to cast a
spell that will tip things in their favor.
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