1.14 The Argo Monetary System
Argo uses a two-denomination money system, with a `large
coin' and a `small coin'. The names of these denominations is set by the
staff. It might be `dollars' and `cents', `stellars' and `credits', or
`silver pieces' and `copper pieces'. While the system parameters
controlling money refer to `large coins' and `small coins', the actual
currency might be coins, bills, electronic records, or some other form
of exchange appropriate to the world. Regardless of the names and forms
of the currency, on `large coin' unit is worth 100 `small coin'
units.
Handling Money
When purchasing items with the +buy command (discussed
below), it does not matter which denomination your money is in: the
program will convert between denominations as needed. When giving money
to other players with the +give command (also discussed
below) you need to have the currency that you enter with the
+give command. You can convert money from one denomination
to the other with the +exchange command:
+exchange |
Exchange your small coins for large coins |
+exchange <num> <curency>
|
Exchange <num> <cur> for its
equivalent amount in the other
currency |
> +exchange
> >> All cents exchanged for dollars.
> +exchange 2 dollars
> >> 2 dollars exchanged for 200 cents.
> +exchange 300 cents
> >> 300 cents exchanged for 3 dollars.
The +give (syntax +give <num> <denom>
to <player> command is used to transfer money between
players.
> +give 1 gold piece to Nim
> >> You give Nim 1 gold piece.
Using Banks
You do not have to carry all your money with you. Because players
with the Pickpocket skill can take money from you, you might want to use
the bank-related commands to keep your money in a bank:
+account |
Show your balance at current bank |
+deposit <num> <currency> |
Deposit specified amount |
+withdraw <num> <currency> |
Withdraw specified amount |
+banks |
List available banks |
You must be at a bank location, as shown by +banks in
order to deposit or withdraw money, or check your balance.
If you die because of IC events, any money you are carrying is left
in the room where you met your death. Any money in the bank silently
disappears into NPC bankers' pockets, unless you have left a will:
+will |
Follow prompts to create a will |
You can leave your money to a single player, in which case he or she
will inherit all of it, or to multiple players, in which case it will be
divided evenly among them, with the bank getting a small cut. Or, you
can leave your money to `charity'.
Prices and Purchasing
The RP staff is completely free to set prices as they wish. Searching
the online manual for prices (+man #s price ) or looking at
the manual entries for specific items such as weapon is
one way to get a sense of prices on your world. Another is to browse
through the +info command for the `objects' category.
However, prices listed here will be the `standard' or `suggested'
prices: actual prices at specific locations may vary widely.
Buying Argo-generated objects such as weapons requires an
expenditure of money: the price is automatically deducted from the
amount you are carrying when you use the +buy command. To
see a list of all items that you can buy at your current location, type
either +buy or +browse , without arguments.
Typing +browse <object> will show the price and
description of the specified object. To buy a specific object, type
+buy <object> . The +get command is for
objects that do not cost anything.
Getting Money
Characters get money primarily from three sources: a starting allotment,
a regular income, or payments from other players.
The amount of money players get during chargen is determined by system
parameters set by the RP staff. The default amount is 1 large coin and
100 small coins (the equivalent 2 large coins). Selecting the Wealth
advantage during chargen increases your starting allotment. Selecting
the Poverty disadvantage decreases it.
Characters may have a regular income. The RP staff can set an income for
you based on your character's background or (more rarely) set a global
default income for characters for whom no specific income has been set.
If you do have an income, it will be defined as an amount of money per
time period, where the time period is controlled by the
income_interval system parameter. The staff may also
+define a number of jobs: positions that require certain
qualifications and pay a certain amount. Some jobs are hazardous; some
jobs are more difficult to get than others. Your chance to get a job is
determined by a roll against your Presence modifed by the hiring
modifier for a specific job. You can type +list jobs for a
complete listing of jobs on your MUCK . Typing +info
jobs/<job> will display complete information about pay,
hiring modifiers, chances for and amount of injuries. An income
specified by a staff member will override the default salary for a given
job. Use +job #find and +job #quit to find and
quit jobs. To collect your income, simply type +income.
This format of requiring you to actively collect your income, and
allowing you to do so only once per specified time period, rewards
players who log on frequently and who pay close attention to their
income. This is intentional.
Payments between players are unregulated by the Argo system:
if you have a desirable skill or object, feel free to barter with other
players.
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