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1.7.12 Weapons and Armor
NOTE: The combat system is undergoing revision. This
page is outdated.
The RP staff is free to define weapons appopriate to the world. The
following is a listing of weapons defined by the base installation of
Argo. Administrators should try to ensure that newly added
weapons are in balance with the standard weapons. That is, if they offer
significant advantages over the standard weapons, this should be offset
by greater cost, special skill requirements, reduced availability, or
perhaps social stigma (in other words, make the improved weapons
illegal).
For weapons that specify more than one skill, your highest applicable
skill will be used in attack rolls. The notes column makes use of the
following codes:
|
1h |
A 1-handed weapon |
|
2h |
A 2-handed weapon |
|
F |
A fencing weapon |
|
T |
A thrown weapon |
|
R |
A ranged weapon |
A complete list of combat-related objects that have been defined on
your MUCK can be shown by typing +list
weapons , +list shields , and +list
armor . You can also specify subclasses of weapons (for example,
+list fencing weapons or +list thrown
weapons ). The +info command will output
detailed information about specific weapons.
Note that prices listed here are simply system defaults... `suggested
retail', as it were. The actual price of a given object at a given
location may vary widely.
Melee Weapons
|
Weapon |
Damage |
Min STR |
Parry |
Skill(s) |
Cost |
Notes |
|
Dagger |
1d6-1 |
1 |
Yes |
Knives, Swords |
10 |
1h, T |
|
Foil |
1d6-1 |
6 |
Yes |
Swords, Fencing |
60 |
1h, F |
|
Epee |
1d6 |
6 |
Yes |
Swords, Fencing |
80 |
1h, F |
|
Rapier |
1d6+1 |
7 |
Yes |
Swords, Fencing |
100 |
1h, F |
|
Cutlass |
2d6-2 |
10 |
Yes |
Swords |
50 |
1h |
|
Shortsword |
2d6-1 |
11 |
Yes |
Swords |
60 |
1h |
|
Broadsword |
2d6 |
12 |
Yes |
Swords |
80 |
1h |
|
Bastard Sword |
2d6+1 |
13 |
Yes |
Swords |
100 |
1h |
|
2-Handed Sword |
3d6-1 |
14 |
Yes |
Swords |
120 |
2h |
|
Great Sword |
3d6+1 |
16 |
No |
Swords |
150 |
2h |
|
Club |
1d6-1 |
8 |
Yes |
Axes & Maces |
5 |
1h, T |
|
Hatchet |
1d6 |
9 |
No |
Axes & Maces |
15 |
1h, T |
|
Hammer |
1d6+1 |
10 |
No |
Axes & Maces |
25 |
1h, T |
|
Mace |
2d6-1 |
11 |
No |
Axes & Maces |
40 |
1h, T |
|
Small Axe |
1d6+2 |
11 |
No |
Axes & Maces |
30 |
1h, T |
|
Military Pick |
2d6 |
12 |
No |
Axes & Maces |
60 |
2h |
|
Morningstar |
2d6+1 |
13 |
No |
Axes & Maces |
100 |
1h |
|
Great Hammer |
2d6+2 |
14 |
No |
Axes & Maces |
110 |
2h |
|
Battle Axe |
3d6 |
15 |
No |
Axes & Maces |
130 |
2h |
|
Javelin |
1d6-1 |
9 |
No |
Polearms |
20 |
1h, T |
|
Spear |
1d6 |
11 |
Yes |
Polearms |
40 |
2h, T |
|
Halberd |
2d6 |
13 |
Yes |
Polearms |
70 |
2h |
|
Pike Axe |
2d6+2 |
15 |
No |
Polearms |
100 |
2h |
|
Trident |
1d6 |
10 |
Yes |
Polearms |
30 |
1h, T |
|
Naginata |
1d6+2 |
10 |
Yes |
Polearms |
65 |
2h |
|
Pike |
2d6+1 |
12 |
No |
Polearms |
12 |
2h |
|
Quarterstaff |
1d6+2 |
11 |
Yes |
Quarterstaff |
10 |
2h |
|
Whip |
1d6-1 |
8 |
No |
Whips |
30 |
1h |
|
Boomerang |
2d6 |
11 |
No |
Boomerangs |
20 |
1h, T |
Ranged Weapons
|
Weapon |
Damage |
Min STR |
Skill(s) |
Cost |
Notes |
|
Sling |
1d6-2 |
1 |
Slings |
2 |
1h, R |
|
Small Bow |
1d6-1 |
9 |
Bows |
20 |
2h, R |
|
Bow |
1d6 |
10 |
Bows |
30 |
2h, R |
|
Long Bow |
1d6+2 |
11 |
Bows |
40 |
2h, R |
|
Light Crossbow |
2d6 |
12 |
Crossbows |
50 |
2h, R |
|
Heavy Crossbow |
3d6 |
15 |
Crossbows |
80 |
2h, R |
Armor and Shields
|
Armor |
DamRed |
DexPen |
FatAcc |
Cost |
Notes
|
|
Cloth Armor |
1 |
-1 |
0 |
50 |
|
|
Leather Armor |
2 |
-2 |
1 |
100 |
|
|
Chainmail |
3 |
-3 |
2 |
200 |
|
|
Half-plate |
4 |
-5 |
3 |
300 |
  |
|
Plate Armor |
5 |
-6 |
5 |
500 |
|
|
Fine Plate |
6 |
-4 |
4 |
5000 |
  |
|
Small Shield |
1 |
0 |
0 |
30 |
|
|
Shield |
2 |
-1 |
0 |
50 |
|
|
Large Shield |
3 |
-2 |
0 |
70 |
|
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