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1.9.1 Standard Psionic Abilities

MindTwiddle
This ability causes a mild, temporary confusion for the target (INT is reduced by 1dX, where X is equal to the user's MindTwiddle skill plus Mental Discipline skill). Intelligence lost in this way is regained at a rate of 1 point per turn. (Prerequisites: Psionic Aptitude, Mental Discipline 1; Fatigue Cost: 6)

MindFist
This ability causes a more intense form of the confusion and disorientation caused by MindTwiddle (target's INT is reduced to zero). Intelligence lost in this way is regained at a raite of 1 pont per turn. (Prerequisites: Psionic Aptitute, Mental Discipline 4; MindFist 1; Fatigue Cost: 12)

MindBlast
The MindBlast ability causes an intense spike of pain in the target's head, and results in a prolonged period of confusion, disorientation, and forgetfulness (target's INT is redued to -8). Intelligence lost in this way is regained at a rate of 1 point per turn. (Prerequisites: Psionic Aptitude, Mental Discipline 8, MindFist 1; Fatigue Cost 24)

SoulTwiddle
This ability causes a mild, temporary loss of focus and will for the target (PRE is reduced by 1dX, where X is equal to the user's SoulTwiddle skill plus Mental Discipline skill). Presence lost in this way is regained at a rate of 1 point per turn. (Prerequisites: Psionic Aptitude, Mental Discipline 1; Fatigue Cost: 6)

SoulFist
This ability causes a more intense form of the loss of focus and will caused by SoulTwiddle (target's PRE is reduced to zero). Presence lost in this way is regained at a rate of 1 point per turn. (Prerequisites: Psionic Aptitute, Mental Discipline 4; SoulFist 1; Fatigue Cost: 12)

SoulBlast
The SoulBlast ability causes an intense feeling of sadness and loss on the part of the target, resulting in temporary but total demoralization. (target's PRE is redued to -8). Presence lost in this way is regained at a rate of 1 point per turn. (Prerequisites: Psionic Aptitude, Mental Discipline 8, SoulFist 1; Fatigue Cost: 24)

MindStun
The MindStun ability sends a powerful, uncontrolled surge of psychic energy through the target's brain (target is stunned for 1dX rounds, where X is equal to the user's MindStun Ability). (Prerequistes: Psionic Aptitude, Mental Discipline 4; Fatigue Cost: 8)

MindBomb
The MindBomb Ability causes an powerful surge of psychic energy to well out from the user's mind, affecting all those around him (all players in the room except for the user are stunned for 1dX rounds, where X is equal to the user's MindBomb skill level). (Prerequisites: Psionic Aptitude, Mental Discipline 6; Fatigue Cost 16)

Obscure
The Obscure ability causes its target to become unnoticable. Strictly speaking, the target is not invisible (it would, for example, still show up on cameras and monitors), but its presence simply will not register for living beings around it, so they will not see it (target is unnoticable for 1dX turns, where X is equal to the user's Obscure skill plus Mental Discipline skill. (Prerequisites: Psionic Aptitude, Mental Discipline 6; Fatigue Cost 16)

Telekinesis
Telekinesis exerts force on an object at a distance. The force is not finely controlled: its effect is essentially like a sharp, firm shove; it may not be used to perform fine manipulations like turning a doorknob or working an instrument control. When cast against a player, he or she will stumble, perhaps fall down, and perhaps drop objects being carried or weapons being used (success margin four or less, player loses current action and target; success margin greater than four, player drops objects). When cast against an object being carried by a player, the object will either be dropped or fly into the user's hands (success margin four or less, object is dropped; success margin greater than four, object is moved to user). When cast against an object that is not being held, the object will move to the user. (Prerequisites: Psionic Aptitude, Mental Discipline 4; Fatigue Cost 8)

MindSense
The MindSense ability lets the user determine the location of a target entitity. (Prerequisites: Psionic Aptitude, Mental Discipline 2; Fatigue Cost 4)

Clairsentience
The Clairsentience ability lets the user hear and see all that transpires in the target's presence. It requires the successful use of the MindSense skill (rolled automatically). The target has a chance (a roll against Presence plus Mental Discipline skill) to sense that he or she is being observed. The effect lasts for 2dX turns, where X is equal to the user's Clairsentience skill plus Mental Discipline skill. (Prerequisites: Psionic Aptitude, Mental Discipline 8; Fatigue Cost: 24)

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