1.4 OverviewArgo Characters begin with a starting allotment of character development points (usually called just `points'), an arbitrary unit of value that can be allocated to various abilities and resources. Some points will be spent developing your character's inborn abilities how strong you are, how smart you are and some will be spent on learned abilities... on skills. You may also opt to begin with one or more `advantages' things such as wealth, status, and inborn abilities. Taking advantages reduces the amount you have to spend on other things. You can also begin with one or more `disadvantages' things like poverty, social stigmas, and inborn handicaps. Taking disadvantages increases the amount you have to spend on other things, and makes the character more interesting to play as well. A character's basic, untrained abilities or aptitudes are reflected
by a set of five attributes, represented by `statistics', or `stats'.
Strength ( Points can also be spent on skills. On magical worlds, this could include spells, a special class of skills. On other worlds, it could include psionic abilities, another special class. A character's competence with a given skill is determined by his training or ability in that particular skill, and modified his stats. Some skills are modified by a single appropriate stat. Others, which involve the coordination of varied personal qualities, are modified by the average of two groups of stats. A `Physical skill' such as acrobatics, swimming, or a combat skill is modified by the average a character's Strength, Constitution, and Dexterity. A `Craft' is skill which, though it may well involve a physical component, is largely an exercise of one's mental abilities. Crafts are modified by the average of a character's Intelligence, Presence, and Dexterity. Crafts include such obvious examples as `Goldsmith' or `Carpenter', but also things such as `Physician' or `Pilot'. Those things that are as we often hear or read `both an art and a science' are in Argo called `Crafts'. The collective term for stats, skills, spells, etc. all the measures of what your character can do is `Ability' or `Abilities'. Giving your character a Background the story of what has happened in his life heretofore; a description of his likes and dislikes, his goals and motivations further fleshes out and defines the character. Once the characters have been generated, players can interact in all
ways they normally do on The system also provides a fairly realistic combat system that takes into account the characters' abilities, their current state of health, and the types of weapons and armor used. Participation in the combat system is voluntary. Commands for influencing rumors and reputations are provided for characters who want to concentrate more on politics and intrigue. Artisans, merchants, and service-providers can use the monetary system, commands for transferring funds, and programs that make `working' objects. Thieves or successful thieves, at least can use another set of commands to redistribute wealth as they see fit. Medics and Physicians can heal damage caused by combat and other events. A note on combat: The coded combat system is completely optional, and is neither recommended nor discouraged. The over-reaching design philosophy of Argo is `make tools available; rely on people's maturity about how to use them'. A coded combat system can be fun... but it can also be abused. The staff of a particularMUCK may decide that coded
combat is not for them, and so not install the combat system. This is a
perfectly legitimate use of Argo.
A pair of general-purpose roleplaying commands, RL paper-and-dice roleplaying games are usually directed by a Game
Master or Referee who develops the world in which the characters will
pursue their destinies, inititates storylines, and applies the rules to
points of conflict. Online roleplaying is less hierarchical: players
usually initiate and direct their own storylines, build much of the
world in which they interact, and arbitrate the outcome of events
between themselves. Sometimes though, it's still helpful to have an
independent arbitrator and witness. In Argo, this position is
called a `Monitor'. Monitors are appointed by the wizards of a
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