1.6.1.1 Using the +prove Command
+Prove is perhaps best used to demonstrate proficiency in
an activity that spans a significant amount of time or which does not
lend itself to a roll against a specific event. A performer in a play
especially one where the audience's reaction has a bearing on
plot events could prove his ability with relevant skills such as
Actor and Bard at the beginning of the play, for example, rather than
making a number of rolls against these skills during the play. The
audience (or rather the audience's players) could use this information
as a guide to how their characters would react to the performance. Or a
jeweler might be showing his wares to a prospective customer: proving
his skill as a jeweler would provide the customer with a reliable guide
to the quality of the merchandise. Also, players who want to improvise a
scene rather than handle it through rolls might want to use
+prove at the outset to get a good idea of their relative
abilities.
The syntax of the +prove command looks somewhat complex
when expressed formally, but in practice is quite intuitive. Formally,
the syntax is:
+prove <stat or skill> [vs <player> [<ability>]]
[to <player/s>]
In essence, the syntax is that of an English imperative sentence.
Think about what you want to prove, and to whom, and type that; the
command should be able to parse the sentence. In the examples provided
below, both the terse and long forms including punctuation
will work as +prove commands.
To display a stat or skill level to the room, +prove <stat or
skill>.
+prove dex
>> Antar's Dexterity is 13
+prove my Intelligence.
>> Nim's Intelligence is 14
To display a level to an individual or group, `+prove <stat or
skill> to <players>'.
+prove str to nim
>> Antar's Strength is 11 (to you)
>> Antar's Strength is 11 (to Nim)
+prove my Strength to Nim, Dieda, and Mick.
>> Antar's Strength is 11 (to Nim, Dieda, and Mick)
To show that a level is at least a certain number, +prove
<ability> is|is at least <number>. For skills, the
result is returned as your chance to succeed (stat or Base skill + skill
level) rather than just the levels in the skill.
+prove fencing is 12
>> Antar's Fencing skill is at least 12
+prove that my healing ability is at least thirteen, to Antar.
>> Nim's Healing ability is at least 13 (to you)
>> Nim's Healing ability is at least 13 (to Antar)
To prove a level relative to that of another player, +prove
<ability> vs|vs.|versus|against|is higher than
<player>
+prove court influence vs andrew
>> Antar's Court Influence skill is higher than Andrew's
+prove that my Concealment skill is higher than Antar's Intelligence,
to Antar.
>> Nim's Concealment skill is higher than Antar's Intelligence (to you)
>> Nim's Concealment skill is higher than Antar's Intelligence (to Antar)
The `is higher' form works just like `vs' or `against'. If you try to
prove that a level `is higher' than another player's, when in fact it
is not, prove will display the true relationship.
+prove that my court influence skill is higher than Antar's.
>> Nim's Court influence skill is lower than Antar's
In general, the parser should be able to interpret commands ranging
from +prove str to +prove that my ability with
mathematics is at least fourteen, to Cain, Able, and Zolaff. The
most significant construction that would be correct in English but not
as a +prove command is placing the `to' players before the
level to be proven.
+prove to Nim that my strength is at least ten.
>> Syntax: The players that you want to show the results to
need to come at the end of the command.
>> Example: +prove my dex vs Cain to Able
+prove that my strength is at least ten to Nim.
>> Antar's Strength is at least 10 (to you)
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