1.7 CombatNOTE: The combat system is undergoing revision. This page is outdated.Argo provides a fairly realistic combat system that takes into account the characters' skill levels, their current state of health, and the types of weapons and armor being used. Participation in the combat system is voluntary. Using the combat system consists of typing commands to ready weapons
and armor, and to declare offensive actions and defense modes. Declaring
an offensive action initiates a `combat sequence' during which your
character acts once or twice each turn. Once an offensive action is
initiated, the combat sequence continues on its own until you change
offensive actions, or until you or combat events interrupt the sequence.
You can talk, pose, and use other commands while in combat. Turn length
is discussed in detail below, but generally one turn is about 30
real-time seconds. Administrators can adjust the turn length: the ideal
is fairly lively pace that still allows time for players to interact and
issue commands. A The combat system is primarily designed for player vs. player combat, though there are provisions for its use with puppets and NPC `Bot objects. Engaging in combat will usually follow this sequence:
You must be set `combat ok' in order to use combat commands. When you
are set `combat ok', combat commands may also be used against you. If
you are not set `combat ok', you cannot use the commands, and they
cannot be used against you. Use the The following pages deal with the remaining issues of combat. |