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1.16 Player Command Summary
Player Utility Commands:
- +sheet:
+sheet
- Shows your character sheet.
- +background:
+background <player>, +bg
<player>
- Shows
<player's> public background.
<player> defaults to you.
- +background #edit:
+background #edit , follow prompts
- Places you in a list editor to edit your backgrounds.
- +info:
+info [<category>/<dbase entry>]]
- Displays information about a given database entry from the
specified category. Either
<dbase entry> or both
[<category>/<dbase entry>]] may be
omitted, in which case the system will put you at a prompt where
you can display lists of categories and entries, or select and
display specific entries.
- +man:
+man , follow prompts; or +man
<topic>
- Displays information from the online manual. Typing the command
without arguments displays a complete list of available
documents.
- +list:
+list <commands|skills|groups|templates|etc>
- Displays a list of commands, skills, manual entries, etc., that are
defined on your world. You may also type
+list by
itself, and then follow prompts for a list of categories.
- +sysscan:
+sysscan
- Displays the current status of the system scanner, which
controls housekeeping matters such as healing and object
recycling.
- +realm:
+realm
- Display the name of the realm you are currently in.
Character Generation Commands:
- +advantages:
+advantages , follow prompts
- Selects advantages and their point value. Not available after
character approval.
- +disadvantages:
+disadvantages , follow prompts
- Selects disadvantages and their point value. Not available after
character approval.
- +finished:
+finished , confirm
- Declares character generation complete and lets you begin play.
Not available on
MUCKs requiring character approval.
- +psiabs:
+psiabs , follow prompts
- Sets your level for a psionic ability.
- +reset:
+reset , confirm
- Removes all your Argo properties and recycles any
Argo objects you own.
- +skills:
+skills , follow prompts
- Sets your level for a skill.
- +spells:
+spells , follow prompts
- Sets your level for a spell.
- +stats:
+stats , follow prompts
- Adjusts the level of your five basic Stats:
STR ,
CON , DEX , INT , and
PRE . Your Physical and Craft skills are figured from
these.
- +templates:
+templates , follow prompts
- Displays available character templates and allows you to select
one or more of them.
Generic Role Playing Commands:
- +cast:
+cast <spell> vs|at|on <target>
- Makes any necessary rolls against
<spell>
level, and any applicable defense rolls for your target, using
materials and expendinding fatigue as needed. Applies coded effects
if any, and displays the results to the room if appropriate.
- +focus:
+focus <psiab> vs|at|on <target>
- Makes any necessary rolls against
<psiab>
level, and any applicable defense rolls for your target,
expendinding fatigue as needed. Applies coded effects if any, and
displays the results to the room if appropriate.
- +prove:
+prove <ability> [vs <player>] [<player's
ability>] [to <player/s>]
- Shows your level for a Stat or skill in straight numerical form,
relative to a number, or relative to another players, to the room
or to a group.
- +roll:
+roll <ability> [vs <player>] [<players
ability>] [to <player/s>]
- Rolls three six-sided dice against <ability>, displaying
the result to the room or a group.
- +roll (straight forms):
+roll <number>d<number> [at [+|-]] [to
<player/s>]
+roll <percintile|perc> [to <player/s>]
- Rolls <number> six-sided dice, displaying the result to
the room or a group.
- +use:
+use <skill> vs|at|on <target>
- Makes any necessary rolls against
<skill>
level, and any applicable defense rolls for your target, using
materials and expendinding fatigue as needed. Applies coded effects
if any, and displays the results to the room if appropriate.
- +verify:
+verify
+verify <string>
+verify #on
+verify #off
- Configures a verification string: a string that you set, known
only to you, which is appened to Argo output generated by
other players, or by delayed reponses to your own commands, so that
you may be sure the information displayed is legitimate, and not
the output of a spoof command.
- +vote:
+vote
+vote <player>
- Uses one of your weekly allotment of roleplaying votes to
increase the experience points of
<player> .
Typing the command without an argument shows a summary of your own
voting status.
Rumor and Reputation Commands:
- +rumors:
+rumors
- Shows current rumors in any groups for which you have Influence.
- +gossip:
+gossip, follow prompts
- Starts a new rumor on a successful Influence roll. (Once per
rumor interval.)
- +spread:
+spread, follow prompts
- Increases the authority and tenacity of a rumor on a successful
Influence roll. (Once per rumor interval.)
- +quash:
+quash, follow prompts
- Decreases the authority and tenacity of a rumor on a successful
Influence roll. (Once per rumor interval.)
- +trash:
+trash, follow prompts
- Lowers target players Influence within a selected group on a
successful Influence roll. (Once per rumor interval.)
- +boost:
+boost, follow prompts
- Increases target players Influence within a selected group on a
successful Influence roll. (Once per rumor interval.)
- +investigate:
+investigate, follow prompts
- Tells you who started a specific rumor on a successful Influence
roll. (Once per rumor interval.)
Money Commands:
- +banks:
+banks
+banks #will
- Lists available banks and their branches. The
#will
option puts you at a prompt that lets you create a will.
- +browse:
+browse [<object>]
- Displays objects for sale at your current location. If no object
is specified, all available objects and their prices are listed. If
an object is specified, a description of and the price for that
object are shown.
- +buy:
+buy [<object>]
- Purchases <object>, creating the object if necessary and
transferring ownership and possesion to you. The cost is deducted
from your funds. Typing
+buy by itself lists items
available for purchase at your current location.
- +deposit:
+deposit <number> <currency>
- Deposits the specified amount in the bank. You must be at a bank
location
- +exchange:
+exchange
+exchange <denomination>
- If
<denomination> is the MUCK 's
large coin, converts one of your large coins to 100 small coins. If
<denomination> is the MUCKs small
coin, converts 100 of your small coins to one large coin.
- +get:
+get <object>
- Gets a free object. This is essentially the same command as
+buy, but is used for objects that have no cost. Typing
+get by itself lists available items at your current
location.
- +give:
+give <number> <denomination> to
<player>
- Gives
<number> of your
<denomination> coins to
<player.>
- +income:
+income
+income #job , follow prompts
+income #quit
- Using the
+income command by itself causes you to
receive your normal income. Your income, if you have one, will
either be an amount set by a staff member, or an amount based on
your current job. Use the #job option to go to a
prompt that will walk you through the process of getting a job. Use
the #quit option to quit your current job.
- +sell:
+sell [<object>]
- Sells the specified object at your current location. If no
object is specified, objects that can be sold at your current
location will be listed. Prices offered for specific items may vary
within a range set by the staff member who configured the
location.
- +withdraw:
+withdraw <number> <currency>
- Withdraws the specified amount from the bank. You must be at a bank
location
Combat Commands:
- +aim:
+aim [at] <target>
- Aims a readied missle weapon at <target>. Aiming for 1 turn is
necessary to fire at normal levels. Additional turns spent aiming
increase your chance to hit by 1 for each turn spent aiming, up
to +5. If you fire without aiming, the roll to hit will be made at
-3.
- +block:
+block
- Sets your active defense mode to `block'. You must have a readied
shield in order to block.
- +check:
+check
+check <player>
+check <player>'s <object>
+check #on
+check #off
- The
+check command, typed without arguments,
displays a summary of your combat or other events settings, how
much damage you have taken, and how fatigued you are. Using the
command on another player gives generalized information about what
they are doing and their state of health. When used against an
object carried by another player, it will state whether or not the
object is Argo enabled, and (usually) list its classes.
The +check #on command makes a setting that causes you
to receive automatic reports when your damage level changes.
+Check #off turns this off.
- +combat:
+combat #ok
+combat #!ok
+combat #yes
+comabat #no
- Change your combat or events setting from `combat ok' to `not
combat ok', or vice versa. You must be `combat ok' to use combat
commands or the coded effects of skills, spells, and psionic
abilites. If you are `combat ok', these may be used against you; if
you are not `combat ok', they may not be used against you.
- +dodge:
+dodge
- Sets your active defense mode to `dodge'.
- +feint:
+feint
- Sets your offensive action to feint. You must have a readied
melee weapon and be attacking.
- +fire:
+fire [at] <target>
- Fires a readied missle weapon at . If
+fire is used while you are aiming, the shot is
calculated with any bonus accrued by aiming.
- +guard:
+guard <target>
+guard #ally <player>
+guard #!ally <player>
- Causes you to guard the designated target. A player you are
guarding cannot be attacked with melee weapons, except by players
you specify with the
#ally option. An exit you are
guarding may not be used, except by your allies. An object you are
guarding may not be picked up, except by your allies. The
#!ally option removes a player from your ally
list.
- +nodef:
+nodef
- Sets your defence mode to `none'. You use no active defences;
your attack rolls receive a +2 modifier.
- +parry:
+parry
- Sets your active defense mode to `parry'. You must have a readied
weapon in order to parry.
- +pause:
+pause
- Pause all events in your current room.
- +put on:
+put on <armor, spacesuit, etc.>
- Puts on <armor>.
- +ready:
+ready <weapon or shield>
- Prepares a weapon or shield for use. You must be holding the weapon
or shield.
- +rest:
+rest
- Sets your combat action to `rest': you use no active defenses;
you recover an extra point of fatigue each turn.
- +stop:
+stop
- Halts your current events sequence and clears internal
props.
- +take off:
+take off <armor, spacesuit, etc>
- Takes off your currently worn armor.
- +target:
+target <target>
- Initiates an events sequence with <target> as your
designated target, with your offensive action is set to wait. If
you are already in combat,
+target changes the target
of your attacks and defences.
- +throw:
+throw [<target>]
- Throws your readied weapon at the specified target. You do not
have to specify a target if you already have one selected. Your
readied weapon must be throwable.
- +unguard:
+unguard
- Causes you to stop guarding whatever you were guarding.
- +unpause:
+pause
- Resume all events in your current room.
- +unready:
+unready <weapon>
- Unreadies a weapon or shield so that another may be readied.
Puts a weapon or shield away, out of use.
- +unwait:
+unwait
- Causes your action to go back to whatever it was before you
issued a
+wait command.
- +wait:
+wait
- Initiates a combat sequence with no designated target and sets
your offensive action to wait.
- +wimpout:
+wimpout <number>
- Sets the damage level at which you automatically flee from
combat.
Other Role Play Commands
+make:
+make <object;>
Causes you to begin making an instance of the specified
object.
+search: +search [<target>]
Searches <target> for hidden or invisible
objects. The default target is the room you are currently in.
+shift: +shift <form>
Allows characters with the Shapeshifting advantage to shift
between forms.
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