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 1.16 Player Command SummaryPlayer Utility Commands: 
   +sheet: +sheetShows your character sheet.
     
  +background: +background <player>, +bg
     <player>Shows <player's>public background.<player>defaults to you.  +background #edit: +background #edit, follow promptsPlaces you in a list editor to edit your backgrounds.
     
  +info: +info [<category>/<dbase entry>]]Displays information about a given database entry from the 
		 specified category. Either <dbase entry>or both[<category>/<dbase entry>]]may be
		 omitted, in which case the system will put you at a prompt where
		 you can display lists of categories and entries, or select and
		 display specific entries.  +man: +man, follow prompts; or+man
     <topic>Displays information from the online manual. Typing the command
     without arguments displays a complete list of available
     documents.
     
  +list: +list <commands|skills|groups|templates|etc>Displays a list of commands, skills, manual entries, etc., that are 
     defined on your world. You may also type +listby
     itself, and then follow prompts for a list of categories.  +sysscan: +sysscanDisplays the current status of the system scanner, which
		 controls housekeeping matters such as healing and object
		 recycling.
  +realm: +realmDisplay the name of the realm you are currently in.
 
 Character Generation Commands: 
   +advantages: +advantages, follow promptsSelects advantages and their point value. Not available after 
     character approval.
    
  +disadvantages: +disadvantages, follow promptsSelects disadvantages and their point value. Not available after 
     character approval.
    
  +finished: +finished, confirmDeclares character generation complete and lets you begin play.
     Not available on MUCKsrequiring character approval.  +psiabs: +psiabs, follow promptsSets your level for a psionic ability.
    
  +reset: +reset, confirmRemoves all your Argo properties and recycles any
    Argo objects you own.  
    
  +skills: +skills, follow promptsSets your level for a skill.
    
  +spells: +spells, follow promptsSets your level for a spell.
    
  +stats: +stats, follow promptsAdjusts the level of your five basic Stats: STR,CON,DEX,INT, andPRE. Your Physical and Craft skills are figured from
		 these.  +templates: +templates, follow promptsDisplays available character templates and allows you to select
		 one or more of them.
 
 Generic Role Playing Commands: 
   +cast: 
     +cast <spell> vs|at|on <target>Makes any necessary rolls against <spell>level, and any applicable defense rolls for your target, using
		 materials and expendinding fatigue as needed. Applies coded effects
		 if any, and displays the results to the room if appropriate.  +focus: 
     +focus <psiab> vs|at|on <target>Makes any necessary rolls against <psiab>level, and any applicable defense rolls for your target,
		 expendinding fatigue as needed. Applies coded effects if any, and
		 displays the results to the room if appropriate.  +prove:
 +prove <ability> [vs <player>] [<player's
		 ability>] [to <player/s>]Shows your level for a Stat or skill in straight numerical form,
     relative to a number, or relative to another players, to the room 
     or to a group.
  
  +roll:
 +roll <ability> [vs <player>] [<players
		 ability>] [to <player/s>]Rolls three six-sided dice against <ability>, displaying
     the result to the room or a group.  
  +roll (straight forms): 
 +roll <number>d<number> [at [+|-]] [to
     <player/s>]
 +roll <percintile|perc> [to <player/s>]Rolls <number> six-sided dice, displaying the result to
     the room or a group.
  +use: 
     +use <skill> vs|at|on <target>Makes any necessary rolls against <skill>level, and any applicable defense rolls for your target, using
		 materials and expendinding fatigue as needed. Applies coded effects
		 if any, and displays the results to the room if appropriate.  +verify: 
 +verify
 +verify <string>
 +verify #on
 +verify #offConfigures a verification string: a string that you set, known
		 only to you, which is appened to Argo output generated by
		 other players, or by delayed reponses to your own commands, so that
		 you may be sure the information displayed is legitimate, and not
		 the output of a spoof command.
    
  +vote: 
 +vote
 +vote <player>Uses one of your weekly allotment of roleplaying votes to
     increase the experience points of <player>.
		 Typing the command without an argument shows a summary of your own
		 voting status. 
 Rumor and Reputation Commands: 
   +rumors: +rumorsShows current rumors in any groups for which you have Influence.
    
  +gossip: +gossip,follow promptsStarts a new rumor on a successful Influence roll. (Once per
     rumor interval.)
    
  +spread: +spread,follow promptsIncreases the authority and tenacity of a rumor on a successful 
     Influence roll. (Once per rumor interval.)
    
  +quash: +quash,follow promptsDecreases the authority and tenacity of a rumor on a successful
     Influence roll. (Once per rumor interval.)
    
  +trash: +trash,follow promptsLowers target players Influence within a selected group on a
     successful Influence roll. (Once per rumor interval.)
    
  +boost: +boost,follow promptsIncreases target players Influence within a selected group on a
     successful Influence roll. (Once per rumor interval.)
    
  +investigate: +investigate,follow promptsTells you who started a specific rumor on a successful Influence
     roll. (Once per rumor interval.)
 
 Money Commands: 
   +banks: 
 +banks
 +banks #willLists available banks and their branches. The #willoption puts you at a prompt that lets you create a will.  +browse: +browse [<object>]Displays objects for sale at your current location. If no object
		 is specified, all available objects and their prices are listed. If
		 an object is specified, a description of and the price for that
		 object are shown.
  +buy: +buy [<object>]Purchases <object>, creating the object if necessary and
     transferring ownership and possesion to you. The cost is deducted
     from your funds. Typing +buyby itself lists items
     available for purchase at your current location.  +deposit: +deposit <number> <currency>Deposits the specified amount in the bank. You must be at a bank
		 location
  +exchange: 
 +exchange
 +exchange <denomination>If <denomination>is theMUCK's
		 large coin, converts one of your large coins to 100 small coins. If<denomination>is theMUCKssmall
		 coin, converts 100 of your small coins to one large coin.  +get: +get <object>Gets a free object. This is essentially the same command as
     +buy, but is used for objects that have no cost. Typing
     +getby itself lists available items at your current
     location.  +give: +give <number> <denomination> to
     <player>Gives <number>of your<denomination>coins to<player.>  +income: 
 +income
 +income #job, follow prompts
 +income #quitUsing the +incomecommand by itself causes you to
		 receive your normal income. Your income, if you have one, will
		 either be an amount set by a staff member, or an amount based on
		 your current job. Use the#joboption to go to a
		 prompt that will walk you through the process of getting a job. Use
		 the#quitoption to quit your current job.  +sell: +sell [<object>]Sells the specified object at your current location. If no
		 object is specified, objects that can be sold at your current
		 location will be listed. Prices offered for specific items may vary
		 within a range set by the staff member who configured the
		 location.
	
  +withdraw: +withdraw <number> <currency>Withdraws the specified amount from the bank. You must be at a bank
		 location
 
 Combat Commands: 
   +aim: +aim [at] <target>Aims a readied missle weapon at <target>. Aiming for 1 turn is
     necessary to fire at normal levels. Additional turns spent aiming
     increase your chance to hit by 1 for each turn spent aiming, up 
     to +5. If you fire without aiming, the roll to hit will be made at
		 -3.
    
  +block: +blockSets your active defense mode to `block'. You must have a readied
     shield in order to block.
  +check: 
 +check
 +check <player>
 +check <player>'s <object>+check #on
 +check #off
The +checkcommand, typed without arguments,
		 displays a summary of your combat or other events settings, how
		 much damage you have taken, and how fatigued you are. Using the
		 command on another player gives generalized information about what
		 they are doing and their state of health. When used against an
		 object carried by another player, it will state whether or not the
		 object is Argo enabled, and (usually) list its classes.
		 The+check #oncommand makes a setting that causes you
		 to receive automatic reports when your damage level changes.+Check #offturns this off.  +combat: 
 +combat #ok
 +combat #!ok
 +combat #yes
 +comabat #noChange your combat or events setting from `combat ok' to `not
		 combat ok', or vice versa. You must be `combat ok' to use combat
		 commands or the coded effects of skills, spells, and psionic
		 abilites. If you are `combat ok', these may be used against you; if
		 you are not `combat ok', they may not be used against you.
    
  +dodge: +dodgeSets your active defense mode to `dodge'.
  
  +feint: +feintSets your offensive action to feint. You must have a readied
     melee weapon and be attacking.
    
  +fire: +fire [at] <target>Fires a readied missle weapon at . If
		 +fireis used while you are aiming, the shot is
		 calculated with any bonus accrued by aiming.   +guard: 
 +guard <target>
 +guard #ally <player>
 +guard #!ally <player>Causes you to guard the designated target. A player you are
		 guarding cannot be attacked with melee weapons, except by players
		 you specify with the #allyoption. An exit you are
		 guarding may not be used, except by your allies. An object you are
		 guarding may not be picked up, except by your allies. The#!allyoption removes a player from your ally
		 list.  +nodef: +nodefSets your defence mode to `none'. You use no active defences;
		 your attack rolls receive a +2 modifier.
		 
  +parry: +parrySets your active defense mode to `parry'. You must have a readied
     weapon in order to parry.
  +pause: +pausePause all events in your current room.
  
  +put on: +put on <armor, spacesuit, etc.>Puts on <armor>.
  
  +ready: +ready <weapon or shield> Prepares a weapon or shield for use. You must be holding the weapon
     or shield.
  +rest: +restSets your combat action to `rest': you use no active defenses;
		 you recover an extra point of fatigue each turn.
    
  +stop: +stopHalts your current events sequence and clears internal
     props.
  
  +take off: +take off <armor, spacesuit, etc>Takes off your currently worn armor.
  
  +target: +target <target>Initiates an events sequence with <target> as your
     designated target, with your offensive action is set to wait. If
     you are already in combat, +targetchanges the target
     of your attacks and defences.  +throw: +throw [<target>]Throws your readied weapon at the specified target. You do not
		 have to specify a target if you already have one selected. Your
		 readied weapon must be throwable.
  +unguard: +unguardCauses you to stop guarding whatever you were guarding.
  +unpause: +pauseResume all events in your current room.
  +unready: +unready <weapon>Unreadies a weapon or shield so that another may be readied.
     Puts a weapon or shield away, out of use.
  +unwait: +unwaitCauses your action to go back to whatever it was before you
		 issued a +waitcommand.  +wait: +waitInitiates a combat sequence with no designated target and sets 
     your offensive action to wait.
    
  +wimpout: +wimpout <number>Sets the damage level at which you automatically flee from
     combat.
 
 Other Role Play Commands   +make: 
 +make <object;>Causes you to begin making an instance of the specified
		 object.
   +search: +search [<target>]Searches<target>for hidden or invisible
		 objects. The default target is the room you are currently in.  +shift: +shift <form>Allows characters with the Shapeshifting advantage to shift
		 between forms.
  
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