1.5.7 Learning SkillsSkills including the special classes spells and psionic abilities
are abilities the character acquires through study, practice,
observation, or a combination of these. See Standard Skills for a list of standard skills
provided with a base installation of Argo. In addition to these
standard skills, additional skills may be available on your
All skills have an intelligence rating. You can learn any Skill with an intelligence rating equal to or less than your Intelligence. In addition, some Skills have prerequisites other Skills or Abilities that you must have before you can learn the Skill with prerequisites. You can view the intelligence rating and prerequisites of Each Skill is based on a stat or one of the Base Skills: Physical Skill
and Craft Skill. Sleight of Hand, for example, is a matter of dexterity and
quickness, so Sleight of Hand is based on The base chance for success is determined by rolling three six-sided dice
against the Skill's base plus the number of Skill levels you have. Each
additional level adds one to your chance of success. For example, the
Oratory Skill is based on Presence. If Antony, The command for Learning a Skill is Raising your stats has the advantage of improving your chances with all
Skills based on that stat, but since it costs three character points to
raise a stat once you have entered play, and since a stat is only a partial
component of a Base Skill, it is `cheaper' to improve your chances for
success by training in a certain Skill, rather than improving your stats. In
other words, the quickest way to become successful and formidable in your
chosen ways of dealing with difficulties is to specialize in the appropriate
Skills. To raise a Skill you already have, re-enter the |