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Core JavaScript Guide 1.5



Chapter 3   Expressions and Operators


This chapter describes JavaScript expressions and operators, including assignment, comparison, arithmetic, bitwise, logical, string, and special operators.

This chapter contains the following sections:



Expressions

An expression is any valid set of literals, variables, operators, and expressions that evaluates to a single value; the value can be a number, a string, or a logical value.

Conceptually, there are two types of expressions: those that assign a value to a variable, and those that simply have a value. For example, the expression x = 7 is an expression that assigns x the value seven. This expression itself evaluates to seven. Such expressions use assignment operators. On the other hand, the expression 3 + 4 simply evaluates to seven; it does not perform an assignment. The operators used in such expressions are referred to simply as operators.

JavaScript has the following types of expressions:

  • Arithmetic: evaluates to a number, for example 3.14159

  • String: evaluates to a character string, for example, "Fred" or "234"

  • Logical: evaluates to true or false

  • Object: evaluates to an object



Operators

JavaScript has the following types of operators. This section describes the operators and contains information about operator precedence.

JavaScript has both binary and unary operators. A binary operator requires two operands, one before the operator and one after the operator:

operand1 operator operand2

For example, 3+4 or x*y.

A unary operator requires a single operand, either before or after the operator:

operator operand

or

operand operator

For example, x++ or ++x.

In addition, JavaScript has one ternary operator, the conditional operator. A ternary operator requires three operands.


Assignment Operators

An assignment operator assigns a value to its left operand based on the value of its right operand. The basic assignment operator is equal (=), which assigns the value of its right operand to its left operand. That is, x = y assigns the value of y to x.

The other assignment operators are shorthand for standard operations, as shown in the following table.


Table 3.1    Assignment operators

Shorthand operator

Meaning

x += y

 

x = x + y

 

x -= y

 

x = x - y

 

x *= y

 

x = x * y

 

x /= y

 

x = x / y

 

x %= y

 

x = x % y

 

x <<= y

 

x = x << y

 

x >>= y

 

x = x >> y

 

x >>>= y

 

x = x >>> y

 

x &= y

 

x = x & y

 

x ^= y

 

x = x ^ y

 

x |= y

 

x = x | y

 


Comparison Operators

A comparison operator compares its operands and returns a logical value based on whether the comparison is true. The operands can be numerical, string, logical, or object values. Strings are compared based on standard lexicographical ordering, using Unicode values. The following table describes the comparison operators.


Table 3.2    Comparison operators

Operator

Description

Examples returning true1

Equal (==)  

Returns true if the operands are equal. If the two operands are not of the same type, JavaScript attempts to convert the operands to an appropriate type for the comparison.  

3 == var1
"3" == var1
3 == '3'

 

Not equal (!=)  

Returns true if the operands are not equal. If the two operands are not of the same type, JavaScript attempts to convert the operands to an appropriate type for the comparison.  

var1 != 4
var2 != "3"

 

Strict equal (===)  

Returns true if the operands are equal and of the same type.  

3 === var1

 

Strict not equal (!==)  

Returns true if the operands are not equal and/or not of the same type.  

var1 !== "3"
3 !== '3'

 

Greater than (>)  

Returns true if the left operand is greater than the right operand.  

var2 > var1

 

Greater than or equal (>=)  

Returns true if the left operand is greater than or equal to the right operand.  

var2 >= var1
var1 >= 3

 

Less than (<)  

Returns true if the left operand is less than the right operand.  

var1 < var2

 

Less than or equal (<=)  

Returns true if the left operand is less than or equal to the right operand.  

var1 <= var2
var2 <= 5

 

1 These examples assume that var1 has been assigned the value 3 and var2 has been assigned the value 4.


Arithmetic Operators

Arithmetic operators take numerical values (either literals or variables) as their operands and return a single numerical value. The standard arithmetic operators are addition (+), subtraction (-), multiplication (*), and division (/). These operators work as they do in most other programming languages, except the / operator returns a floating-point division in JavaScript, not a truncated division as it does in languages such as C or Java. For example:

1/2 //returns 0.5 in JavaScript
1/2 //returns 0 in Java

In addition, JavaScript provides the arithmetic operators listed in the following table.


Table 3.3    Arithmetic Operators

Operator

Description

Example

%
(Modulus)
 

Binary operator. Returns the integer remainder of dividing the two operands.  

12 % 5 returns 2.  

++
(Increment)
 

Unary operator. Adds one to its operand. If used as a prefix operator (++x), returns the value of its operand after adding one; if used as a postfix operator (x++), returns the value of its operand before adding one.  

If x is 3, then ++x sets x to 4 and returns 4, whereas x++ sets x to 4 and returns 3.  

--
(Decrement)
 

Unary operator. Subtracts one to its operand. The return value is analogous to that for the increment operator.  

If x is 3, then --x sets x to 2 and returns 2, whereas x++ sets x to 2 and returns 3.  

-
(Unary negation)
 

Unary operator. Returns the negation of its operand.  

If x is 3, then -x returns -3.  


Bitwise Operators

Bitwise operators treat their operands as a set of 32 bits (zeros and ones), rather than as decimal, hexadecimal, or octal numbers. For example, the decimal number nine has a binary representation of 1001. Bitwise operators perform their operations on such binary representations, but they return standard JavaScript numerical values.

The following table summarizes JavaScript's bitwise operators.


Table 3.4    Bitwise operators

Operator

Usage

Description

Bitwise AND  

a & b

 

Returns a one in each bit position for which the corresponding bits of both operands are ones.  

Bitwise OR  

a | b

 

Returns a one in each bit position for which the corresponding bits of either or both operands are ones.  

Bitwise XOR  

a ^ b

 

Returns a one in each bit position for which the corresponding bits of either but not both operands are ones.  

Bitwise NOT  

~ a

 

Inverts the bits of its operand.  

Left shift  

a << b

 

Shifts a in binary representation b bits to left, shifting in zeros from the right.  

Sign-propagating right shift  

a >> b

 

Shifts a in binary representation b bits to right, discarding bits shifted off.  

Zero-fill right shift  

a >>> b

 

Shifts a in binary representation b bits to the right, discarding bits shifted off, and shifting in zeros from the left.  


Bitwise Logical Operators

Conceptually, the bitwise logical operators work as follows:

  • The operands are converted to thirty-two-bit integers and expressed by a series of bits (zeros and ones).

  • Each bit in the first operand is paired with the corresponding bit in the second operand: first bit to first bit, second bit to second bit, and so on.

  • The operator is applied to each pair of bits, and the result is constructed bitwise.

For example, the binary representation of nine is 1001, and the binary representation of fifteen is 1111. So, when the bitwise operators are applied to these values, the results are as follows:

  • 15 & 9 yields 9 (1111 & 1001 = 1001)

  • 15 | 9 yields 15 (1111 | 1001 = 1111)

  • 15 ^ 9 yields 6 (1111 ^ 1001 = 0110)


Bitwise Shift Operators

The bitwise shift operators take two operands: the first is a quantity to be shifted, and the second specifies the number of bit positions by which the first operand is to be shifted. The direction of the shift operation is controlled by the operator used.

Shift operators convert their operands to thirty-two-bit integers and return a result of the same type as the left operator.

The shift operators are listed in the following table.


Table 3.5    Bitwise shift operators

Operator

Description

Example

<<
(Left shift)
 

This operator shifts the first operand the specified number of bits to the left. Excess bits shifted off to the left are discarded. Zero bits are shifted in from the right.  

9<<2 yields 36, because 1001 shifted 2 bits to the left becomes 100100, which is 36.  

>>
(Sign-propagating right shift)
 

This operator shifts the first operand the specified number of bits to the right. Excess bits shifted off to the right are discarded. Copies of the leftmost bit are shifted in from the left.  

9>>2 yields 2, because 1001 shifted 2 bits to the right becomes 10, which is 2. Likewise, -9>>2 yields -3, because the sign is preserved.  

>>>
(Zero-fill right shift)
 

This operator shifts the first operand the specified number of bits to the right. Excess bits shifted off to the right are discarded. Zero bits are shifted in from the left.  

19>>>2 yields 4, because 10011 shifted 2 bits to the right becomes 100, which is 4. For non-negative numbers, zero-fill right shift and sign-propagating right shift yield the same result.  


Logical Operators

Logical operators are typically used with Boolean (logical) values; when they are, they return a Boolean value. However, the && and || operators actually return the value of one of the specified operands, so if these operators are used with non-Boolean values, they may return a non-Boolean value. The logical operators are described in the following table.


Table 3.6    Logical operators

Operator

Usage

Description

&&  

expr1 && expr2

 

(Logical AND) Returns expr1 if it can be converted to false; otherwise, returns expr2. Thus, when used with Boolean values, && returns true if both operands are true; otherwise, returns false.  

||  

expr1 || expr2

 

(Logical OR) Returns expr1 if it can be converted to true; otherwise, returns expr2. Thus, when used with Boolean values, || returns true if either operand is true; if both are false, returns false.  

!  

!expr

 

(Logical NOT) Returns false if its single operand can be converted to true; otherwise, returns true.  

Examples of expressions that can be converted to false are those that evaluate to null, 0, the empty string (""), or undefined.

The following code shows examples of the && (logical AND) operator.

a1=true && true       // t && t returns true
a2=true && false      // t && f returns false
a3=false && true      // f && t returns false
a4=false && (3 == 4)  // f && f returns false
a5="Cat" && "Dog"     // t && t returns Dog
a6=false && "Cat"     // f && t returns false
a7="Cat" && false     // t && f returns false

The following code shows examples of the || (logical OR) operator.

o1=true || true       // t || t returns true
o2=false || true      // f || t returns true
o3=true || false      // t || f returns true
o4=false || (3 == 4)  // f || f returns false
o5="Cat" || "Dog"     // t || t returns Cat
o6=false || "Cat"     // f || t returns Cat
o7="Cat" || false     // t || f returns Cat

The following code shows examples of the ! (logical NOT) operator.

n1=!true              // !t returns false
n2=!false             // !f returns true
n3=!"Cat"             // !t returns false


Short-Circuit Evaluation

As logical expressions are evaluated left to right, they are tested for possible "short-circuit" evaluation using the following rules:

  • false && anything is short-circuit evaluated to false.

  • true || anything is short-circuit evaluated to true.

The rules of logic guarantee that these evaluations are always correct. Note that the anything part of the above expressions is not evaluated, so any side effects of doing so do not take effect.


String Operators

In addition to the comparison operators, which can be used on string values, the concatenation operator (+) concatenates two string values together, returning another string that is the union of the two operand strings. For example, "my " + "string" returns the string "my string".

The shorthand assignment operator += can also be used to concatenate strings. For example, if the variable mystring has the value "alpha," then the expression mystring += "bet" evaluates to "alphabet" and assigns this value to mystring.


Special Operators

JavaScript provides the following special operators:


conditional operator

The conditional operator is the only JavaScript operator that takes three operands. The operator can have one of two values based on a condition. The syntax is:

condition ? val1 : val2

If condition is true, the operator has the value of val1. Otherwise it has the value of val2. You can use the conditional operator anywhere you would use a standard operator.

For example,

status = (age >= 18) ? "adult" : "minor"

This statement assigns the value "adult" to the variable status if age is eighteen or more. Otherwise, it assigns the value "minor" to status.


comma operator

The comma operator (,) simply evaluates both of its operands and returns the value of the second operand. This operator is primarily used inside a for loop, to allow multiple variables to be updated each time through the loop.

For example, if a is a 2-dimensional array with 10 elements on a side, the following code uses the comma operator to increment two variables at once. The code prints the values of the diagonal elements in the array:

for (var i=0, j=9; i <= 9; i++, j--)
   document.writeln("a["+i+","+j+"]= " + a[i*10 +j])

Note that two-dimensional arrays are not yet supported. This example emulates a two-dimensional array using a one-dimensional array.


delete

The delete operator deletes an object, an object's property, or an element at a specified index in an array. The syntax is:

delete objectName
delete objectName.property
delete objectName[index]
delete property // legal only within a with statement

where objectName is the name of an object, property is an existing property, and index is an integer representing the location of an element in an array.

The fourth form is legal only within a with statement, to delete a property from an object.

You can use the delete operator to delete variables declared implicitly but not those declared with the var statement.

If the delete operator succeeds, it sets the property or element to undefined. The delete operator returns true if the operation is possible; it returns false if the operation is not possible.

x=42
var y= 43
myobj=new Number()
myobj.h=4      // create property h
delete x       // returns true (can delete if declared implicitly)
delete y       // returns false (cannot delete if declared with var)
delete Math.PI // returns false (cannot delete predefined properties)
delete myobj.h // returns true (can delete user-defined properties)
delete myobj   // returns true (can delete if declared implicitly)


Deleting array elements
When you delete an array element, the array length is not affected. For example, if you delete a[3], a[4] is still a[4] and a[3] is undefined.

When the delete operator removes an array element, that element is no longer in the array. In the following example, trees[3] is removed with delete.

trees=new Array("redwood","bay","cedar","oak","maple")
delete trees[3]
if (3 in trees) {
   // this does not get executed
}

If you want an array element to exist but have an undefined value, use the undefined keyword instead of the delete operator. In the following example, trees[3] is assigned the value undefined, but the array element still exists:

trees=new Array("redwood","bay","cedar","oak","maple")
trees[3]=undefined
if (3 in trees) {
   // this gets executed
}


in

The in operator returns true if the specified property is in the specified object. The syntax is:

propNameOrNumber in objectName

where propNameOrNumber is a string or numeric expression representing a property name or array index, and objectName is the name of an object.

The following examples show some uses of the in operator.

// Arrays
trees=new Array("redwood","bay","cedar","oak","maple")
0 in trees        // returns true
3 in trees        // returns true
6 in trees        // returns false
"bay" in trees    // returns false (you must specify the index number,
                  // not the value at that index)
"length" in trees // returns true (length is an Array property)

// Predefined objects
"PI" in Math          // returns true
myString=new String("coral")
"length" in myString  // returns true

// Custom objects
mycar = {make:"Honda",model:"Accord",year:1998}
"make" in mycar  // returns true
"model" in mycar // returns true


instanceof

The instanceof operator returns true if the specified object is of the specified object type. The syntax is:

objectName instanceof objectType

where objectName is the name of the object to compare to objectType, and objectType is an object type, such as Date or Array.

Use instanceof when you need to confirm the type of an object at runtime. For example, when catching exceptions, you can branch to different exception-handling code depending on the type of exception thrown.

For example, the following code uses instanceof to determine whether theDay is a Date object. Because theDay is a Date object, the statements in the if statement execute.

theDay=new Date(1995, 12, 17)
if (theDay instanceof Date) {
   // statements to execute
}


new

You can use the new operator to create an instance of a user-defined object type or of one of the predefined object types Array, Boolean, Date, Function, Image, Number, Object, Option, RegExp, or String. On the server, you can also use it with DbPool, Lock, File, or SendMail. Use new as follows:

objectName = new objectType ( param1 [,param2] ...[,paramN] )

You can also create objects using object initializers, as described in "Using Object Initializers" on page 93.

See new in the Core JavaScript Reference for more information.


this

Use the this keyword to refer to the current object. In general, this refers to the calling object in a method. Use this as follows:

this[.propertyName]

Example 1. Suppose a function called validate validates an object's value property, given the object and the high and low values:

function validate(obj, lowval, hival) {
   if ((obj.value < lowval) || (obj.value > hival))
      alert("Invalid Value!")
}

You could call validate in each form element's onChange event handler, using this to pass it the form element, as in the following example:

<B>Enter a number between 18 and 99:</B>
<INPUT TYPE = "text" NAME = "age" SIZE = 3
   onChange="validate(this, 18, 99)">

Example 2. When combined with the form property, this can refer to the current object's parent form. In the following example, the form myForm contains a Text object and a button. When the user clicks the button, the value of the Text object is set to the form's name. The button's onClick event handler uses this.form to refer to the parent form, myForm.

<FORM NAME="myForm">
Form name:<INPUT TYPE="text" NAME="text1" VALUE="Beluga">
<P>
<INPUT NAME="button1" TYPE="button" VALUE="Show Form Name"
   onClick="this.form.text1.value=this.form.name">
</FORM>


typeof

The typeof operator is used in either of the following ways:

1. typeof operand
2. typeof (operand)

The typeof operator returns a string indicating the type of the unevaluated operand. operand is the string, variable, keyword, or object for which the type is to be returned. The parentheses are optional.

Suppose you define the following variables:

var myFun = new Function("5+2")
var shape="round"
var size=1
var today=new Date()

The typeof operator returns the following results for these variables:

typeof myFun is function
typeof shape is string
typeof size is number
typeof today is object
typeof dontExist is undefined

For the keywords true and null, the typeof operator returns the following results:

typeof true is boolean
typeof null is object

For a number or string, the typeof operator returns the following results:

typeof 62 is number
typeof 'Hello world' is string

For property values, the typeof operator returns the type of value the property contains:

typeof document.lastModified is string
typeof window.length is number
typeof Math.LN2 is number

For methods and functions, the typeof operator returns results as follows:

typeof blur is function
typeof eval is function
typeof parseInt is function
typeof shape.split is function

For predefined objects, the typeof operator returns results as follows:

typeof Date is function
typeof Function is function
typeof Math is function
typeof Option is function
typeof String is function


void

The void operator is used in either of the following ways:

1. void (expression)
2. void expression

The void operator specifies an expression to be evaluated without returning a value. expression is a JavaScript expression to evaluate. The parentheses surrounding the expression are optional, but it is good style to use them.

You can use the void operator to specify an expression as a hypertext link. The expression is evaluated but is not loaded in place of the current document.

The following code creates a hypertext link that does nothing when the user clicks it. When the user clicks the link, void(0) evaluates to undefined, which has no effect in JavaScript.

<A HREF="javascript:void(0)">Click here to do nothing</A>

The following code creates a hypertext link that submits a form when the user clicks it.

<A HREF="javascript:void(document.form.submit())">
Click here to submit</A>


Operator Precedence

The precedence of operators determines the order they are applied when evaluating an expression. You can override operator precedence by using parentheses.

The following table describes the precedence of operators, from lowest to highest.


Table 3.7    Operator precedence  

Operator type

Individual operators

comma  

,

 

assignment  

= += -= *= /= %= <<= >>= >>>= &= ^= |=

 

conditional  

?:

 

logical-or  

||

 

logical-and  

&&

 

bitwise-or  

|

 

bitwise-xor  

^

 

bitwise-and  

&

 

equality  

== != === !==

 

relational  

< <= > >= in instanceof

 

bitwise shift  

<< >> >>>

 

addition/subtraction  

+ -

 

multiply/divide  

* / %

 

negation/increment  

! ~ - + ++ -- typeof void delete

 

call / create instance  

() new

 

member  

. []

 


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Last Updated September 28, 2000